![factorio map viewer factorio map viewer](https://blog.cloudflare.com/content/images/2018/10/Screen-Shot-2018-10-03-at-5.25.28-PM-1.png)
There is not a lot of reasons to change this value - if you want more or less details, change tilemin.
![factorio map viewer factorio map viewer](https://storage.googleapis.com/wtfast-images-prod/factorio-48f0c8ed-e792-4351-8579-8b1cd85f2f7d.jpg)
( resolution) : Size in pixels for the generated images.
Factorio map viewer mods#
Factorio mods only allow writing within script-output subdirectory of Factorio data dir the prefix is relative to that directory. ( prefix) : Mapshot will prefix all files it creates with that value.
![factorio map viewer factorio map viewer](https://i.ytimg.com/vi/695fNN-V9OE/maxresdefault.jpg)
When no entities are found, all chunks are rendered. This should capture the base in practice. entities : Include all chunks which contain at least one entity of some interest.Area ( area) : What to include in the mapshot.
Factorio map viewer mod#
in Factorio per-player mod settings interface (in the menu, settings/Mod settings/Per player). You can tune parameters such as many layers to generate, their resolution and a few more details. Headless version of Factorio is not supported at all - it lacks the ability to render any image. If you have only a Steam version, you can still get a standalone version on by linking your Steam account. Steam version of Factorio is not supported for now - see for more details. You can also override the rendering parameters - see CLI help for the specific flag names. If your Factorio data dir or binary location are not detected automatically, you can specify them with -factorio_datadir and -factorio_binary. This can lead to inconsistent renders see. This commands takes the list of mods to load from the current active list in Factorio config - not the list of mods which were used when the save was created. As with the regular mod, the output will be somewhere in the script-output directory. This will run Factorio to generate the mapshot - let it run, it will shut it down when finished. It will not modify the file - specifically, despite mod usage, it will not impact achievements for example. Where savename is the name of the save you want to render. If is not specified, a name based on the seed and current tick will be generated (modding API does not gives access to savename, hence no good default naming). It will create a website in the Factorio script output directory, in a subdirectory called mapshot//.
Factorio map viewer .exe#
exe file is launched directly from Explorer, it will automatically start the serving mode. Linux: Mark as executable if needed and run - this is a standard command line tool.The standalone binaries can be downloaded from then: The optional CLI is used for serving generated mapshots and generating mapshots from outside the game. The Factorio mod can be installed like any other mod from the Factorio UI. Factorio UI will appear frozen during that time this is normal. Warning: Generation can take quite a while. Some simple layers are generated - currently it is possible to show train stations and map labels (chart tags). As those mapshots are exported as static files (html, javascript, jpg), they can also be served through any HTTP server - see below. The generated zoomable screenshots can be explored through a web browser, using the CLI tool to serve them.
![factorio map viewer factorio map viewer](https://i.redd.it/g6mbtgyvn6g51.png)
Through a CLI tool generating a mapshot of any saved game - without having to activate mods on your game.Through a regular Factorio mod, providing an extra command to create a mapshot.Mapshot generates zoomable screenshots of Factorio maps - example. Factorio version: 1.0 - 1.1 Downloaded: 4133 times Mapshot for Factorio